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King's Quest VI Heir Today, Gone Tomorrow CD
Troubleshooting Guide
Revised 4/24/97
Sierra Technical Support provides this documentation as a reference to
Sierra customers using Sierra software products. Sierra Technical Support
makes reasonable efforts to ensure that the information contained in this
documentation is accurate. However, Sierra makes no warranty, either
express or implied, as to the accuracy, effectiveness, or completeness of
the information contained in this documentation.
Sierra On-Line, Inc. does not warranty or promise that the information
herein will work with any or all computer systems. Sierra does not assume
any liability, either incidental or consequential, for the use of the
information herein, including any and all damage to or lost use of
computer hardware or software products, loss of warranties, or lost data
by the customer or any third party. No oral or written information or
advice given by Sierra, its employees, distributors, dealer or agents
shall change the restriction of liability or create any new warranties. In
no case shall Sierra's liability exceed the purchase price of the Sierra
software product.
TABLE OF CONTENTS
SECTION
1 - HARDWARE REQUIREMENTS SECTION
2 - INSTALLATION PROCEDURES SECTION
3 - COMMON INSTALLATION PROBLEMS SECTION
4 - COMMON GAME PROBLEMS SECTION
5 - TROUBLESHOOTING STEPS SECTION
6 - SOUND CARD CONFIGURATION AND SOUND ISSUES
CONTACTING
SIERRA FOR FURTHER ASSISTANCE
SECTION 1 - HARDWARE REQUIREMENTS
REQUIRED: 386 SX with 2 MB
RAM 575k free conventional memory CD-ROM drive 1 MB hard
drive space (for small install) MS-DOS 5.0 or higher for DOS
version Windows 3.1 or Windows '95 for Windows version 640 x
480 x 256 colors for Windows version |
Recommended for best
performance: 486 or higher 4 MB RAM Double Speed CD-ROM
Drive Sound Card with DAC |
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SECTION 2 - INSTALLATION PROCEDURES
DOS: Insert the CD and switch to the CD drive by typing the
drive letter followed by a colon. Ex: D:. Then type INSTALL to begin the
installation program. Follow the on-screen prompts to complete the
installation.
WINDOWS 3.1: Insert the CD into the appropriate drive. From
Program Manager, click on File, then Run. In the Command Line field, type
the letter of the drive followed by \SETUP. Ex: D:\SETUP. Follow the
on-screen prompts to complete the installation.
WINDOWS 95: Insert the CD into the appropriate drive. Click on
the Start Button, then Run. In the Open field, type the letter of the
drive followed by \SETUP. Ex: D:\SETUP. Follow the on-screen prompts to
complete the installation.
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SECTION 3 - COMMON INSTALLATION PROBLEMS
DOS AND WINDOWS:
Problem: During installation you receive the error "DISK ERROR /
READ ERROR" or "NOT READY READING DRIVE X" (Where X is the drive you are
installing from). Solution: This usually indicates a bad disk.
If you have had the product less than 90 days, Sierra will replace your
game disks for free. Send Disk #1 with a copy of a dated receipt and a
letter requesting disk replacement. Be sure to include your full name,
mailing address and a phone number. If you have had the product over 90
days you will need to include a check or money order for $10.00. The
address is: CUC Software Fulfillment, 4100 West 190th Street,
Torrance, California 90504.
DOS ONLY:
Problem: After typing INSTALL, a row of dots goes across the screen
and stops. The computer is locked up with this row of dots appearing on
the screen. Solution: The dots indicate the hardware detection
portion of the installation program. You can bypass the hardware detection
(and therefore the lockup) by typing INSTALL /M. If this entry doesn't
work, try INSTALL /F. One of these entries should get you past the lockup.
If these alternate INSTALL commands do not correct the problem, create an
MS-DOS
boot disk and install the game under the boot disk environment. The
instructions for creating a bootdisk are called MS DOS Bootdisk
Instructions.
WINDOWS ONLY:
Problem: You receive an error message stating, "Your current
display driver is not supported by this game." Solution:
Sierra's Windows games require that Windows is running in 256 color mode.
Running Windows in less or more colors will cause this error message. The
following instructions should help you change your Windows video
resolution to 256 colors:
Windows 3.1 Double-click on Windows Setup in the Main
program group. If the Display line reads "64,000", "32
million", "VGA" or "16 color", you will need to change to a driver that
supports 256 colors. ("VGA" is a default Windows video driver that only
supports 16 colors and will not work with Sierra's Windows games.) To
change video drivers, select Options, then Change System
Settings. Open the Display box to see the list of video drivers that
are currently available. You should check your video card documentation
for information on what 256 color driver to select.
Be careful when changing video drivers! If you choose one that is not
designed for your particular video card, Windows will not display
properly. If this occurs, change to your Windows directory, type: SETUP,
and choose the "VGA" driver again. You should contact your video card
manufacturer for the correct driver.
Windows 95 Click on the Start button, select
Settings, then Control Panel. Double-click the
Display icon. You will see four tabs: Background, Screen
Saver, Appearance, and Settings. Click on
Settings. In the box under Color Palette, it should say
256 Color. If it does not, click on the down arrow next to the
window to view a list of choices, and select the one that says 256
Color. Restart Windows when prompted to do so. If you have any trouble
running Windows 95 in 256 color mode, please contact your video card
manufacturer for assistance.
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SECTION 4 - COMMON GAME PROBLEMS
Unless otherwise stated, the following issues can occur in both the DOS
and Windows version of King's Quest VI.
Problem: When you attempt to run the game, you receive an error
message indicating insufficient memory. Solution: Create a MS-DOS,
Windows
3.1, or Windows
95 boot disk and run the game under the boot disk environment. This
should free up enough memory to run the game. The instructions for
creating a bootdisk are called MS DOS Bootdisk Instructions, BDWIN31, or
BDWIN95.
Problem: The game locks up after the first sound effect is played.
(DOS version.) Solution: This usually occurs with Soundblaster
16 and compatible sound cards. To correct this, run the game's INSTALL
program, and choose Soundblaster/Adlib for Music and
Thunderboard for Speech/Audio.
Problem: When you start the game you see a black screen with the
main character(s), and as you move the character the screen clears.
(Windows version) Solution: You are running in a resolution
that uses higher than 256 colors. See Section
3 for changing your display driver.
Problem: When the characters are talking, the area around their
mouth is distorted. (Windows version) Solution: If you have an
ATI Ultra Graphics Pro video card, you have a program called Flex
Desk. To solve this problem turn Device Bitmap Draw off in the Flex Desk
application. If you have any other video card, contact the card
manufacturer to obtain updated Windows video drivers.
Problem: "Out of Hunk" or "Insufficient Memory" messages.
Solution: Make a MS-DOS,
Windows
3.1, or Windows
95 bootdisk and run the game in a bootdisk environment. The
instructions for creating a bootdisk are called MS DOS Bootdisk
Instructions, BDWIN31, or BDWIN95.
Windows 95 Only
Problem: The icon for the game doesn't look like the King's Quest 6
icon (e.g.- it looks like the Phantasmagoria icon). Solution:
Go into Windows Explorer to the Sierra\KQ6CD directory and change the
name of the icon from SIERRAW.ICO to KQ6.ICO and then change the icon.
Consult your Windows 95 manual for instructions on changing your icon.
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SECTION 5 - TROUBLESHOOTING STEPS
If you do not see your specific problem listed above, these standard
troubleshooting procedures correct most problems running King's Quest VI.
Step 1 - Run the program from a minimal boot disk (DOS and Windows
versions). A boot disk is a tool that can be used to resolve most
conflicts. Boot disks will free up more system resources and memory for
your games. The MS-DOS,
Windows
3.1, or Windows
95 boot disk also creates an environment that is "cleaner" or free of
extra TSR and utilities that can sometimes cause conflicts. The
instructions for creating a bootdisk are called MS DOS Bootdisk
Instructions, Win 3.1 Boot Disk Instructions, or Win 95 System Disk
Creation Instructions.
Step 2 - Check for corrupted files (DOS and Windows
versions). Run CHKDSK /F or SCANDISK to detect and correct any hard
drive errors and corrupted files. If you find any errors such as
cross-linked or truncated files or lost allocation units, correct them,
then delete and reinstall Phantasmagora.
Step 3 - Check for sound card conflicts (DOS version). Many
lockups in games can be traced to sound card configuration. To determine
if you have a sound card lockup, run the INSTALL program and check the
current setting for "MUSIC". Make sure the selection is supported by the
hardware in your computer. See your sound card's documentation for help
resolving sound card conflicts.
Step 4 - Reinstall the game in a clean boot environment (DOS and
Windows versions) Lockups and other technical problems can be caused by
corrupted game files. No program will run correctly if the data or
executable files are corrupted. These corruptions will occur during the
installation of the game and are usually due to conflicts with TSRs or
other utilities running in DOS during the installation. Reinstalling the
game in the same DOS environment will usually result in the same corrupted
data. You should install the game in a "clean" boot environment.
Step 5 - Create a clean Windows environment (Windows
version). Make sure that all screen savers, virus scans, and
sound-related Windows programs (IconHear It, Wired for Sound, etc.) are
disabled before starting the game. In addition, if you are using an
alternate Windows desktop like Norton Desktop or PCTools, use the default
Windows desktop instead. Check your swap file settings. If you are using
Windows 3.1, swap file should be between 6-10 MB. If you are playing in
Windows 95, make sure that your virtual memory is enabled.
Step 6 - Check your drivers! Outdated or incompatible video or
sound drivers can also cause lockups and errors in Windows. Sierra
recommends you check with your sound and video card manufacturers to make
sure you have the latest versions of these drivers. Some manufacturers
update their drivers several times a year, so it's easy to get behind.
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SECTION 6 - SOUND CARD CONFIGURATION AND SOUND
ISSUES
DOS SOUND CARD CONFIGURATION In DOS, the best sound card
settings for a SoundBlaster compatible card are I/O 220, DMA 1 and IRQ 5
or 7. If you're using a Pro Audio card, the best settings are I/O 220, DMA
3 and IRQ 5 for the Pro Audio portion of the card, set the SoundBlaster
portion of the card to DMA 1 and IRQ 7. Make sure that the SoundBlaster
and ProAudio portions do not share the same DMA! Settings outside these
parameters can cause lockups and/or choppy, repeating or garbled speech.
Most sound cards have test utilities that will tell you what settings you
are using. Check your sound card documentation for more information.
WINDOWS 3.1 SOUND CARD CONFIGURATION Sierra's Windows games
should work correctly with any sound card setting, providing there are no
hardware conflicts. However, as in DOS, Sierra recommends using the sound
card's default settings. When configuring your sound card in Windows,
there are two locations to check: the Drivers section of Control Panel and
the MIDI Mapper.
In the Drivers section, you should see the following:
MIDI Mapper Timer [MCI] CD Audio [MCI] MIDI Sequencer
[MCI] Sound
These drivers come with Windows, so if you are missing any, they can be
installed by choosing the Add button in the Drivers window and installing
them off of your Microsoft Windows Installation disks. In addition to
these standard Windows drivers, there should be two or three sound
card-specific drivers. These drivers should have the name of your sound
card in their title. If these are missing, you will need to reinstall the
sound card drivers off of the sound card installation disks. Your sound
card documentation will tell you the names of these drivers and how to
install them.
The MIDI Mapper should be set to "All FM" or something similar if you
have a SoundBlaster Pro, SoundBlaster 16, Pro Audio 16 or compatible card.
If your MIDI Mapper doesn't have an "All FM" option, you will need to make
a new MIDI Mapper setup. From the MIDI Mapper screen, click on New. Enter
a name such as "Test" or "All FM" and then click on OK. You will see a
screen with four columns and 16 rows. Click on the word None in the 3rd
column and the 1st row. Now click on the small arrow that appears on the
right of this box. Choose the FM choice or Synthesizer choice. Do this for
ports 1 through 16. Then, make sure that the SRC Channel values match the
Dest Channel values (i.e. if the SRC Channel is 10, the Dest Channel
should be 10). If they are different, change the Dest Channel to match the
SRC Channel by clicking in the Dest Channel box and changing its value.
Click on OK and close out the MIDI Mapper. For further information on the
correct MIDI Mapper configuration for your sound card, please contact your
sound card manufacturer.
If you have a General MIDI device, such as a Roland MT-32 or a
SoundBlaster AWE 32, please consult your sound card documentation or
contact the sound card manufacturer for the correct MIDI Mapper
configuration.
WINDOWS 95 SOUND CARD CONFIGURATION To make sure that your
sound card is configured correctly in Windows 95, check the Audio
and MIDI settings in the Multimedia section of
Control Panel. The Audio setting defines what driver will be
used to produce digitized sound (DAC). Speech and sound effects in a game
are usually DAC sounds. The MIDI setting indicates what driver is
being used for music playback. The following examples are for the
SoundBlaster 16:
AUDIO: SB16 Wave Out MIDI: MIDI for Internal OPL2/OPL3 FM Synthesis
The names of the Audio and MIDI drivers will vary, depending on your
sound card. However, they should be similar to these SoundBlaster 16
drivers. For complete information (including driver names and installation
instructions) on Windows 95 drivers for your sound card, contact your
sound card manufacturer.
DOS SOUND ISSUES
Problem: The game locks up when a character speaks or a sound
effect is played. Solution: This usually happens with
SoundBlaster 16 and compatible cards. To fix it, rerun the INSTALL
program, change Music to SoundBlaster/Adlib and Audio to
Thunderboard. If this does not correct the problem, you may be
using non-standard sound card settings, or have a hard ware conflict. See
the soundcard chart, SNDCHRT,
for lines to use for your soundcard.
Problem: Choppy, repeating or garbled speech. Solution:
This is caused by non-standard sound card settings or a conflict between
the sound card and another piece of hardware on your computer. See DOS
Sound Card Configuration above for supported settings and refer to
your sound card documentation for information on resolving hardware
conflicts.
WINDOWS 3.1 SOUND ISSUES
Problem: You hear speech but no music. Solution: This is
caused by an incorrect MIDI Mapper setting. See Windows
3.1 Sound Card Configuration above for information on correctly
setting up the MIDI Mapper.
WINDOWS 95 SOUND ISSUES
Problem: No sound or music. Solution: This usually
occurs when your sound card's Windows 95 drivers are not installed
correctly. Click on Start, then Settings, Control
Panel. Double-click the System icon and choose Device
Manager. Then double click on the sound, video and game controllers
line. If this line is not present or after clicking on it there is no
soundcard driver listed, then the soundcard is not set up correctly for
Windows 95. Contact your soundcard manufacturer for the latest Windows 95
drivers and for the correct soundcard set up. See the Windows
95 Soundcard configuration section for further information on checking
your Windows 95 sound card drivers.
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